Saturday, February 21, 2015

#1: B2 Normal


Because there is currently the motivation to do so, I have written a bit about the plays of the last week.

Whether or not this will be a monthly, weekly, sporadic, or one-time thing, I don't know. Here goes.



60 million was achieved on Normal B2.


Overall it is among the better scores I've managed for Fairy Wars.

Now, a little bit about this run.

Stage 1: The play should be roughly the same every time along the way to Daiyousei, meaning roughly the same score, PF and motivation.

Because I accidentally damaged Daiyousei with the last freeze in the first half of the stage, I follow plan B of my suicide placements. If she had been undamaged, I would suicide on the first nonspell. Plan B is to suicide at the end of the stage portion. Plan C, which I decided against using, is to spend that life on Sunny Milk's first nonspell.

Each placement of this suicide has its own pros and cons, and I am still uncertain which placement is actually better. The reason why plan B is good, despite not blocking the damage dealt by a freeze, is that I start Sunny Milk with 100% ice power and don't bomb the first wave. Later waves have a higher potential for bombs, so freezing the first wave is ideal.

First bomb is distributed on Daiyousei's last nonspell, depending on luck this is worth mid 400k to high 500k. Since a normal freeze on the first wave rarely exceeds 100k (30% area), I think that the bomb is fairly used. It leaves time and health for a big 30% area freeze after.

However, this bomb comes at a high cost. I have to use at least 2 suicide extra, but that's the ideal. In this attempt, I've had to use 3 suicide extra. this lowers the potential on stage 3.

Moving on, I reach all four 30% area on the lone fairies and use my first suicide. After the second suicide and I start Sunny Milk, I have 203 motivation and 202 PF. I use two more suicide and have 9 motivation left, but the freezes are both 29% area. This creates a problem with the PF, but after using 2 bombs, I managed to farm up the third bomb in time. So the first hurdle has been passed. However, I know while playing, that I can most likely not avoid the extra suicide on stage 2.

Sunny Milk is sufficiently milked with little complaints. Direct Sunlight was a little stingy with the luck, though.



Stage 2: start with 7,27m, 166 motivation, 186 PF.

There is nothing in particular to mention until I reach Lily Black's second nonspell. Here, because my PF is below the quota, I use two suicide. Along with those, one ordinary big freeze and 3 bomb. because this leaves Lily with very little remaining health, the small freeze milks is delicate, and I could've handled that a bit better. The reason two suicide is necessary is to reach the 200% PF quota when I beat nonspell 3. In addition, it does let me use 3 big freeze on nonspell 2, rather than just 2.

Nonspell 3: I start this with 56% PF, which is 16 above the quota. Ideally, I would only just barely reach the quota, and skip the extra suicide on nonspell 2, but that has yet to happen in any attempts. Anyways, the goal for this nonspell is to not miss any 30% area freezes. a single miss would often mean I lose out on a bomb. In this run I would be able to afford one miss because of the excess PF, though. Thankfully the nonspell is splendid with great luck. Lily Black hung around the middle area of the screen and gave me lots of free extra points that way.

Second half of the stage was full of errors. The first bomb can't be timed too late, since then that kills fairies meant to shoot fireballs for the 2nd bomb. Instead, I use it a tad earlier than optimal. The real issue starts with the knife-ring fairies. I still feel a bit shaky with this version of those fairies. There's supposed to be two 30%+ area freezes at the end, but I completely failed the first one due to killing one of the fairies on accident. The last freeze was 29,9%. Sad. Missing some freezes like this just means I'll definitely skip out on bombing Dark Stillness, which isn't a very lucrative bomb anyway, so not a huge deal.

Next error, the last few spammy fairies on the stage all need to be defeated with ice. Because my ice didn't kill two of them, I lose around 80,000.

Luna Child is a difficult boss fight for scoring optimization, and my fight was just okay. There's certainly a lot of room for improvement.

Nonspell 1: Very delicate. You have to be spot on with your rate of damage (shoot only the very side of the hitbox, and not for longer than necessary), timing of your freeze, position of your freeze, and your ice power (since you won't get enough from shooting, grazing is important). The strategy is to do 1 freeze per wave on the first 3 waves, and then start to do bigger freezes every other wave, since her rate of spawning these waves increases at that time. I had to skip the third freeze because my ice power and position was so bad that freezing would've just backfired, but the upside to this is that a milking the timer all the way down is practically guaranteed, and I only missed a smaller freeze. The bigger freezes are more important.

Dark Stillness: Since I skip the bomb on this, it is less crucial to do a full milk. It's easy to reach 300% PF by nonspell 2. I end this spell a few waves early since that's safer since you can't control where Luna Child is moving, and lose maybe 30,000. Nothing too big.

Nonspell 2: This nonspell creates a dilemma because I sit on this with 300% PF for a while without using any bombs. There's not much choice, honestly. Bombing the first waves is just pathetic so I have to wait some cycles before I can bomb. This could've gone a lot better. One bomb was used despite poor movement RNG and I was hesitating about what to do, since there's not enough time to wait forever. The freezes weren't very good either.

Moonlight Wall: 30% area plus freezes are crucial here, and somewhat strict to pull off. In order to get the most out of this spell, I have to be aggressive about my grazing, limit my shooting, and use the freezes very properly. It's pretty easy to die while trying to optimize this spell, honestly. Most of the spell went well, it was all 30%+ area until the last three freezes which were all below 30%. That is fine, though.

Night Fairies: Nothing much to say about this. I do four freezes, no more than that really benefits me.



Stage 3: Start with 20,99m, 453 motivation, 175 PF.

First half was quite fair with only minor faults.

Star Sapphire enters: My score has gone up to 24,34m, with 563 motivation and 126 PF.

Because of the extra suicide in stage 2, I cannot permit myself to use a 4 suicide 3 bomb pattern on midboss Star Sapphire nonspell. 3 suicide would be redundant, and without 4 suicide, 3 bomb will kill her. The only reasonable conclusion is to use a 2 suicide 2 bomb pattern when you don't have enough lives for 4 suicide.

I executed the nonspell okay, but the RNG was pretty bad.

Star Storm: this spell is used for farming a little bit of extra motivation to make sure all remaining lives can be used if necessary. Milking it backfires in terms of score, since the SCB drops at a faster rate than you gain score, but the motivation is crucial, so I milk it just enough to get almost 500 motivation.

After the midboss, we have what I call the "chaos section". This had huge mistake. I died while doing the first big freeze. I still got to do the second big freeze, but the loss of a life is a problem because of how it affects the boss fight later. I also lose some items because the death kills fairies on the screen. Everything else after the midboss is fair, with the last freeze being 30%.



Three Fairies (Star leader) start: 31,92m, 493 motivation, 124 PF. The resources means that the ideal route might not actually happen, but I somehow surprised myself in this run.

Nonspell 1: Fair RNG, but I thought (and still think) Star was too damaged on one of the last few freezes. To adjust, I did a worse freeze to damage her less. 100,000~ lost.

Extensive Meteor: My strategy for this is to go up when Star is merely a few frames of shooting away from dying, to guarantee that a freeze will finish her off, since there's so few bullets to freeze. However, I stopped shooting too late, so the excess shot finished her off. The items are worth 80,000, but because finishing with a freeze also drains more of the SCB, the strategy gains less than 80,000.

Nonspell 2: The first freeze was timed too late, resulting in 50,000 loss and a time loss, resulting in less/worse freezes at the end (unknown loss).

Ice Dissolver: Something unusual happened, I felt that the RNG was constantly pushing me down. This is supposed to be an aggressive speedkill spellcard but I spent most of it near the bottom of the screen which is very dangerous. Thankfully I pulled it together and got the frozen items without wasting too much time.

Nonspell 3: This is the most complex and luck based attack in this category, rivalled only by Luna Child's first nonspell in terms of score variance through complexity and luck (as opposed to some attacks where the variance is all luck). Explaining everything I know would be too hard and take too long, so let's just say that I am very happy with how this went, because Sunny Milk was just barely left alive for me to get one final huge freeze in (308,000) this was utterly crucial for this run to finish, since I really needed that 20% addition to my PF considering a later mistake.

Great Triangle: I milked this, but not as well as it could be milked. In addition, Luna Child is taken out prematurely, resulting in slightly worse freezes towards the end duration of the milk.

Nonspell 4: I am extremely happy with how this went. I managed to squeeze in lots of big freezes without Star Sapphire dying, this is practically a miracle. I got to use the bomb without having to worry about not reaching the quota for the final spellcard. I even managed to keep her alive and reach my quota without suiciding!

Fairy Overdrive: The biggest fault of the run is here. So far, the run is pretty exceptional, but Fairy Overdrive was beyond terrible. Not only did I die and lose SCB (which is fairly low with a fully milked FO anyway) but the loss of a life ultimately led to enough loss of time to miss out on Sunny Milk's frozen items (200,000) I still managed to get her normal items, though. I am really grateful that the rest of the fight was good enough to let me skip 1 suicide, to allow me this mistake.

Final: In a split second of idiocy I made a huge mistake. Before I move down to the bottom after having milked and blocked fire walls for a while, I'm supposed to use 1 more freeze to block the pattern a bit longer. I suppose I was nervous because I went down and as I went down I immediately kicked myself over not using the next freeze (if you are even half a second too late with this freeze, it was a bad idea to use it.) As punishment, the first bomb is worth less (860,000, compared to the average good bomb at 930,000) but at least I got the frozen items from the side fairies, which is more important. And, I reach 1000% motivation merely seconds before clearing! If the number could exceed 1000, I probably would've finished with around 1006 or 1007 motivation.

Overall a satisfying run because I reached the goal and played mostly well. With the pattern I used, the reasonable limit would be around 61,5-62m. With the theoretically best patterns I can think of (which would require quite a few miracles) a reasonable limit would probably rather be around 63,5-64m.


-


LNN was achieved on C1. This took around an hour of attempts, in addition to some prior run I did last year.


There is not much to say, but my mentality was mostly "safety comes first". For instance, I used a safespot to time out Yellow Deflection, and I pacified the chaos section.

Because LNN is so much less challenging and interesting than scoring, I only play LNB on rare occasions. However, doing the 4 remaining routes is still a goal to be completed some day, and playing FW for survival is still enjoyable.

The next scoring goal is to get highest B1 Normal score. At this point I don't have a higher target in mind, and I don't have my routes entirely planned out yet.

I barely played anything other than Fairy Wars lately (a few rounds of Money Puzzle Exchanger now and then) and I will most likely keep playing Fairy Wars for a good while longer.

Tuesday, February 17, 2015

Fairy Wars full highscore list

as of 2016/08/26

Easy A-1: 36,217,610 [2015/11/28]
Easy A-2: 43,016,820 [2015/11/25]
Easy B-1: 35,685,310 [2015/07/01]
Easy B-2: 39,231,480 [2015/02/12]
Easy C-1: 38,077,290 [2015/12/04]
Easy C-2: 41,589,020 [2015/12/07]

Normal A-1 61,392,690 [2016/08/26]
Normal A-2 72,022,590 [2015/06/09]
Normal B-1 56,655,040 [2015/07/26]
Normal B-2 60,305,550 [2015/02/19]
Normal C-1 59,624,220 [2015/03/10]
Normal C-2 58,542,010 [2015/05/26]

Hard A-1 76,931,940 [2015/10/07]
Hard A-2 89,236,060 [2015/10/15]
Hard B-1 76,667,300 [2015/10/03]
Hard B-2 76,905,060 [2015/03/06]
Hard C-1 75,333,510 [2015/03/10]
Hard C-2 77,488,540 [2014/12/20]

Lunatic A-1 106,648,440 [2016/07/07]
Lunatic A-2 119,625,730 [2016/06/18]
Lunatic B-1 107,163,550 [2016/01/09]
Lunatic B-2 102,935,550 [2015/04/30]
Lunatic C-1 102,247,660 [2015/04/09]
Lunatic C-2 105,483,820 [2015/03/20]

Extra 98.920,590 [2015/06/15]

Total score: 1,817,947,380

http://score.royalflare.net/th128/levelroute128.html

Thursday, July 10, 2014

Shoot the Bullet full highscore list

Shoot the Bullet high scores as of 2017-02-06

Scene - Score - Best Shot - Shots taken - Date

Shoot the bullet individual scene scores

1-1: 89,690 - 42,080 - 3125 shots taken [2014/09/21]
1-2: 55,760 - 20,950 - 1295 shots taken [2015/09/27]
1-3: 107,930 - 24,910 - 1827 shots taken [2014/09/11]
1-4: 163,110 - 64,960 - 3886 shots taken [2014/06/16]
1-5: 240,270 - 56,450 - 1429 shots taken [2014/09/24]
1-6: 162,380 - 42,220 - 1651 shots taken [2014/07/10]

2-1: 122,200 - 33,240 - 1701 shots taken [2014/06/14]
2-2: 115,440 - 29,590 - 2968 shots taken [2015/07/11]
2-3: 233,910 - 70,140 - 4342 shots taken [2015/09/17]
2-4: 141,130 - 38,870 - 3040 shots taken [2015/07/14]
2-5: 308,010 - 93,420 - 1620 shots taken [2014/09/20]
2-6: 226,990 - 48,990 - 886 shots taken [2014/09/12]

3-1: 312,880 - 91,540 - 5510 shots taken [2014/10/05]
3-2: 280,690 - 57,300 - 2919 shots taken [2015/04/12]
3-3: 338,460 - 82,830 - 3777 shots taken [2014/08/22]
3-4: 347,460 - 59,770 - 902 shots taken [2014/09/29]
3-5: 315,030 - 69,760 - 2159 shots taken [2014/09/16]
3-6: 200,110 - 41,790 - 1051 shots taken [2014/08/23]
3-7: 420,420 - 107,460 - 821 shots taken [2015/04/16]
3-8: 212,030 - 85,420 - 1282 shots taken [2014/09/18]

4-1: 227,580 - 60,120 - 2014 shots taken [2015/02/01]
4-2: 286,090 - 56,590 - 1690 shots taken [2014/10/03]
4-3: 351,050 - 93,060 - 1626 shots taken [2016/01/07]
4-4: 202,470 - 36,020 - 2669 shots taken [2016/01/05]
4-5: 306,510 - 102,540 - 1171 shots taken [2014/10/02]
4-6: 306,000 - 54,800 - 725 shots taken [2014/08/04]
4-7: 307,060 - 55,130 - 4286 shots taken [2016/01/18]
4-8: 502,830 - 115,230 - 3777 shots taken [2014/08/02]
4-9: 274,260 - 56,720 - 898 shots taken [2014/07/26]

5-1: 251,810 - 53,520 - 3266 shots taken [2014/08/11]
5-2: 287,480 - 57,940 - 1811 shots taken [2014/08/10]
5-3: 426,550 - 88,020 - 2071 shots taken [2015/04/29]
5-4: 294,710 - 63,500 - 1504 shots taken [2015/02/01]
5-5: 314,100 - 64,370 - 2731 shots taken [2014/07/04]
5-6: 241,950 - 52,290 - 2053 shots taken [2014/09/17]
5-7: 358,770 - 52,270 - 1230 shots taken [2014/07/12]
5-8: 487,750 - 85,640 - 1141 shots taken [2014/09/17]

6-1: 465,820 - 64,220 - 1083 shots taken [2014/11/04]
6-2: 232,760 - 100,470 - 1093 shots taken [2015/07/15]
6-3: 936,790 - 191,080 - 1430 shots taken [2015/05/19]
6-4: 566,190 - 204,900 - 2322 shots taken [2015/12/29]
6-5: 373,350 - 72,570 - 3825 shots taken [2015/06/20]
6-6: 448,880 - 100,190 - 3015 shots taken [2014/06/27]
6-7: 850,470 - 265,680 - 627 shots taken [2014/09/09]
6-8: 523,890 - 227,160 - 890 shots taken [2015/07/16]

7-1: 1,181,450 - 192,480 - 4180 shots taken [2014/09/21]
7-2: 499,090 - 168,890 - 2539 shots taken [2014/09/22]
7-3: 1,034,320 - 296,670 - 466 shots taken [2014/08/14]
7-4: 911,280 - 226,470 - 2096 shots taken [2014/08/08]
7-5: 348,090 - 77,790 - 2875 - shots taken [2014/09/21]
7-6: 1,318,800 - 236,730 - 4458 shots taken [2016/01/21]
7-7: 551,500 - 129,880 - 2054 shots taken [2014/07/15]
7-8: 1,146,940 - 238,260 - 3918 shots taken [2014/06/30]

8-1: 822,140 - 174,560 - 702 shots taken [2015/07/05]
8-2: 811,380 - 126,620 - 991 shots taken [2014/06/18]
8-3: 728,160 - 165,440 - 1667 shots taken [2014/07/22]
8-4: 1,113,370 - 255,160 - 1726 shots taken [2014/06/29]
8-5: 924,040  - 148,820 - 2859 shots taken [2014/09/25]
8-6: 870,540 - 100,950 - 957 shots taken [2014/07/29]
8-7: 744,960 - 117,720 - 2096 shots taken [2015/01/09]
8-8: 3,112,980 - 852,670 - 2084 shots taken [2015/07/06]

9-1: 1,040,800 - 251,580 - 4013 shots taken [2014/06/20]
9-2: 640,930 - 128,270 - 3717 shots taken [2016/03/16]
9-3: 1,157,860 - 170,730 - 3889 shots taken [2014/08/17]
9-4: 723,580  - 146,230 - 3751 shots taken [2015/03/05]
9-5: 892,090 - 279,280 - 5433 shots taken [2015/09/21]
9-6: 818,490 - 180,170 - 35072 shots taken [2014/10/09]
9-7: 1054,770 - 182,280 - 1381 shots taken [2015/03/30]
9-8: 1,121,450 - 187,840 - 2368 shots taken [2014/09/10]

10-1: 2,129,740 - 547,230 - 9448 shots taken [2015/06/26]
10-2: 1,068,390 - 237,420 - 8050 shots taken [2016/04/07]
10-3: 720,230 - 223,330 - 550 shots taken [2014/08/07]
10-4: 1,042,490 - 220,320 - 2618 shots taken [2014/07/22]
10-5: 637,970 - 182,280 - 3495 shots taken [2014/09/29]
10-6: 1,626,080 - 403,890 - 2484 shots taken [2014/09/22]
10-7: 475,090  - 101,080 - 619 shots taken [2014/09/18]
10-8: 7,018,830 - 2,138,400 - 3136 shots taken [2014/09/23]

EX-1: 746,670 - 160,240 - 1703 shots taken [2014/06/18]
EX-2: 1,278,060 - 222,260 - 598 shots taken [2014/07/02]
EX-3: 2,607,420 - 529,200 - 3409 shots taken [2016/01/15]
EX-4: 1,374,990 - 265,600 - 1368 shots taken [2014/09/19]
EX-5: 2,437,430 - 292,460 - 2590 shots taken [2014/06/29]
EX-6: 2,139,100 - 486,220 - 2300 shots taken [2015/01/11]
EX-7: 2,603,120 - 1,181,430 - 4340 shots taken [2014/07/26]
EX-8: 1,811,200 - 325,600 - 8003 shots taken [2015/07/01]

Total score: 67,504,260 (+580)
Total shots taken: 246,021 (+~5,000)
http://score.royalflare.net/th095/levelscene95.html

My current score file does not have my best 1-2, and lacks the shots I made in october and late september 2015, since I reformated my computer in november, and only managed to recover the score file I used in september. I estimate 4000-5000 shots lost. 580 points is lost in 1-2. Possibly a best shot in some scene. In the case where my current shot count or score is lower than the last time I updated this list (such as for 1-2), I've kept the statistics as they were in the last update.



https://www.mediafire.com/file/9yimy8ird8z301s/2021_may.rar/file

https://www.mediafire.com/file/75r3g2ffcmq44xv/2021_may.zip/file

Sunday, May 25, 2014

Fairy Wars Top5

Easy A1:
1. 36,217,610 chum
2. 35,010,460 みぞる [mizoru]
3. 34,219,980 Hok
4. 34,195,650 Heartbeam
5. 34,096,040 BIT

Easy A2:
1. 43,852,610 Dream Dweller
2. 43,016,820 chum
3. 42,246,720 みぞる [mizoru]
4. 41,098,790 Heartbeam
5. 40,910,360 clock_eu26

Easy B1:
1. 35,685,310 chum
2. 34,608,040 clock_eu26
3. 34,166,330 みぞる [mizoru]
4. 33,519,180 BIT
5. 33,404,400 wakaba

Easy B2:
1. 39,231,480 chum
2. 39,140,710 みぞる [mizoru]
3. 36,666,420 BIT
4. 36,422,930 wakaba
5. 35,915,990 clock_eu26

Easy C1:
1. 38,077,290 chum
2. 36,038,430 clock_eu26
3. 36,005,850 みぞる [mizoru]
4. 35,563,360 BIT
5. 34,264,300 wakaba

Easy C2:
1. 41,589,020 chum
2. 40,172,500 clock_eu26
3. 40,170,590 みぞる [mizoru]
4. 39,021,220 wakaba
5. 38,222,790 Heartbeam

Normal A1:
1. 61,392,690 chum
2. 61,206,840 がそりん [Gasoline]
3. 56,687,160 clock_eu26
4. 56,322,150 wakaba
5. 54,918,920 yukarin

Normal A2:
1. 72,022,590 chum
2. 71,396,760 がそりん [Gasoline]
3. 67,193,240 wakaba
4. 66,452,150 clock_eu26
5. 63,760,650 ISO

Normal B1:
1. 56,655,040 chum
2. 55,639,870 clock_eu26
3. 53,627,840 rook
4. 53,108,940 みすりる [Mithril]
5. 52,118,680 wakaba

Normal B2:
1. 60,305,550 chum
2. 58,210,820 clock_eu26
3. 56,903,640 wakaba
4. 56,276,610 がそりん [Gasoline]
5. 52,214,280 ISO

Normal C1:
1. 59,624,220 chum
2. 59,542,380 clock_eu26
4. 54,949,090 wakaba
5. 53,090,140 がそりん [Gasoline]
5. 51,446,970 もみぢ [Momiji]

Normal C2:
1. 58,542,010 chum
2. 57,616,260 clock_eu26
3. 55,316,280 wakaba
4. 54,286,350 がそりん [Gasoline]
5. 51,156,390 Heartbeam

Hard A1:
1. 76,931,940 chum
2. 73,903,950 wakaba
3. 73,827,310 yukarin
4. 69,623,950 wreath
5. 67,900,460 Y.S

Hard A2:
1. 89,236,060 chum
2. 83,851,640 wakaba
3. 81,229,630 BCF
4. 74,315,620 時 [Toki]
5. 64,202,400 もみぢ [Momiji]

Hard B1:
1. 76,667,300 chum
2. 70,480,670 wakaba
3. 63,114,150 Heartbeam
4. 60,966,800 もみぢ [Momiji]
5. 60,675,620 時 [Toki]

Hard B2:
1. 76,905,060 chum
2. 73,488,400 wakaba
3. 69,867,150 時 [Toki]
4. 65,697,350 gyou
5. 63,102,600 Heartbeam

Hard C1:
1. 75,333,510 chum
2. 70,843,870 wakaba
3. 68,710,930 clock_eu26
4. 62,073,630 gyou
5. 60,209,650 がそりん [Gasoline]

Hard C2:
1. 77,488,540 chum
2. 74,033,600 wakaba
3. 70,598,170 Yyk
4. 63,887,410 eclipse
5. 61,634,960 Heartbeam

Lunatic A1:
1. 111,136,160 Megapulse
2. 106,648,440 chum
3. 101,519,350 wreath
4. 101,193,030 yukarin
5. 100,976,930 へかて [HECATE]

Lunatic A2:
1. 124,662,240 Megapulse
1. 119,625,730 chum
3. 111,713,040 Satis
3. 110,105,780 Y.S
4. 110,063,180 wakaba

Lunatic B1:
1. 107,163,550 chum
2. 100,774,620 Satis
3. 100,696,860 Japowpow
4. 95,133,460 wakaba
5. 90,374,120 BaitySM

Lunatic B2:
1. 102,935,550 chum
2. 96,094,620 wakaba
3. 91,957,190 slice
4. 89,300,220 Y.S
5. 83,190,890 もみぢ [Momiji]

Lunatic C1:
1. 102,247,660 chum
2. 95,353,760 wakaba
3. 90,409,440 Japowpow
4. 86,963,560 Satis
5. 86,871,540 みなま [Minama]

Lunatic C2:
1. 105,483,820 chum
2. 98,455,980 wakaba
3. 96,011,210 Yyk
4. 88,723,370 Satis
5. 86,599,380 Y.S

Extra:
1. 100,742,250 みぞる [mizoru]
2. 100,509,890 Data
3. 98,920,590 chum
4. 96,925,700 がそりん [Gasoline]
5. 95,941,710 kuro19

Player overview: 


Omitted players:
CLR (Normal C1, Hard all routes, Lunatic all routes)  <--- Extreme-low playtimes (in DS and GFW) with playing of a handicapped person (bad moving/reading) and super innovative. 99.9% certainly CHEATER.

moskl (Easy A1 34,679,610) <--- appears a bit TAS-y and was removed from RF history... perhaps for that reason? It is excluded although I can't judge the legitmacy entirely myself. CHEATER maybe but I don't know.