Monday, August 20, 2018

Top 30 scenes in Double Spoiler

 I picked out my favourite scenes. Time spent is only an estimate. I sometimes wrote down my amount of time spent but sometimes I didn't and have to estimate based on the photo counts.

1. 10-6 (Iku)
Aya: 959,834
Hatate: 1,068,792
Time spent: 90~ hours
My favourite scene in the game was one I was initially not very fond of. The reason was simple: Iku has to go to the left side before you can take a good picture. I almost thought I disliked stalling tactics on principle, but as it turns out, stalling in this scene for the chance of taking strong pictures is infinitely more engaging than playing just about any other video game in existence. The scene is simple on the surface, with a cluster of random jellybeans being the only bullet source... but if you get into the meta game, you'll find it is stupidly deep. my guide for Aya.

2. 12-4 (Nue)
Aya: 1,412,926
Hatate: 1,398,372
Time spent: 65~ hours
The tactics differ completely between Aya and Hatate, and my boundless love for this scene is due to Hatate gameplay, I'm not as big a fan of Aya. Hatate has the coolest aggression tactics in the game in here, and figuring out all the little details to get through different kinds of RNG on the 4th and 5th picture was something else. If I could figure out a way to take the 6th with the behind-style, then I'd like to get an even crazier run. The results I got with Hatate are honestly stunning to me already though and once again I have a guide:

3. 5-4 (Murasa)
Aya: 700,041
Hatate: 873,318
Time spent: 50~ hours
The bullet surfing scene. This scene is kinda like 10-6 in how you offensively dodge difficult bullets while stalling for picture chances. However, the dodging style here is quite different, as you must repeatedly move iup and down to dodge anchors & moving through all the bullet hell to keep directing the anchors horizontally. The tactics for really high scores becomes surprisingly deep in the long term in addition to the inherent fun of surfing the bullets.

4. 9-1 (Satori)
Aya: 1,055,436
Hatate: 902,548
Time spent: 30~ hours
9-1 has 5 different phases of pictures types, the first 3 are already going to scare people away with their intricate scoring insanity, but the real hell starts when you reach the last 5 pictures, particularly the last 3 (which all share the same styles.) With Hatate in particular, the optimal picture style I foresee for the last 3 is just so insane that I doubt anyone will ever pull one off in a run... and you can take 3!
I really love this scene because I think it is the epitome of the sheer depth and variety you can get in DS scoring. Scoring through this looks and feels breathtaking, and depending on developments with Aya or Hatate on the last 3 shots, I'd like to grind out some insane runs here.

5. 8-6 (Utsuho)
Aya: 856,394
Hatate: 1,063,605
Time spent: 15~ hours
There's no depth here and your score is determined mostly through RNG, but in terms of sheer fun there's not much that can compete with 8-6. With the WR triple sun style you have to move through intricate shitstorms repeatedly, and I find this outrageously funny. The last picture with triple sun is damn near impossible, but it sure is fun to try. I haven't played this scene nearly enough yet.

6. 7-6 (Nazrin)
Aya: 1,832,273
Hatate: 2,002,607
Time spent: 25~ hours
One of the most complex scenes, if not THE most complex scen in DS.I would not be able to discuss this nearly enough in depth even with a 2 hour long video...
In fact, it is so complicated that I am far from "figuring it out". I don't even think such a thing is completely possible. You need to manage positioning of pendulum cancels depending on RNG, and use each of infinite RNG combinations on each new pendulum spawn to try to stack it in a manner that is different on each attempt. Which nice shot cycle to take (generally you try to feel out which one is the final before nice shots stop, which is game over) and how to position yourself and the camera requires a lot of intelligence and foresight. Luck dependance is also quite extreme here. One of the most ridiculous scenes in the game from a scoring optimum perspective with very clear differences between Aya and Hatate, but it might not seem to have demonic difficulty in terms of the shmup fundamentals. Sure is engaging, though. You'll never reach or even comprehend the potential of this one.

7. 9-7 (Satori)
Aya: 631,270
Hatate: 844,197
Time spent: 60~ hours
Insanity. It lacks the deep scoring tactics of the StB version, so it is inferior, but it is really funny to dodge. I figured out a really cool tactic with Hatate that increases her clear chance (though it's still demonic difficulty to finish a run.) Aya is more traditional and my score still sucks with her; things just never come together. I actually might enjoy Time-out attempts the most or at least as much as scoring in this scene, making this the only scene in the game that I ever bother playing for other reasons than scoring. I'd really like to get 700k with Aya one of these days but it is a fucking nightmare...

8. 9-4 (Koishi)
Aya: 1,041,887
Hatate: 1,386,033
Time spent: Less than 10 hours
This scene is a triumph in aesthetics and the routing is unbelievably deep. The depth is so daunting and I am lucky that another player who must've researched this nightmare a shitton already made a route that I haven't found improvements for. I'd like to spend a lot of time looking someday. It's already really fun to execute said route, but I believe that due to the sheer depth here you can find even better routes.

9. 8-3 (Orin)
Aya: 3,051,703
Hatate: 3,828,363
Time spent: 20~ hours
One of my personal favourite puzzles, the scoring is quite intricate, but not as complex as most of the scenes above, as dealing with the RNG given is more evident here. I just think the scoring design is totally spot on, it's all about learning how to bunch up the fairies in the bottom right corner through specific camera and movement actions, and then memorizing how to time guiding the fairies depending on Orin's angle/distance. Then go to her right shoulder at the correct time, small focused-tap right before dying, and early 1.5 nice shot with focus-movement boss-camera-plant will carry, if done very properly and RNG isn't bad, 620k+ photos on all phases as Aya.

10. 9-6 (Koishi)
Aya: 2,148,047
Hatate: 2,342,238
Time spent: 30~ hours
Being one of the most gorgeous and artistic patterns of all time puts this high on my list, even though as far as scoring is concerned, it is not quite worthy of being this high, making this a bit of an anomaly on my list. Still, there is a lot of fun to be had here. In the long run it'll be all about the 3rd phase and its 4 sub-phases, which is some of the most stalling-oriented gameplay you will find in DS. That's a shame, because if the game didn't expect you to stall for ages here for good pictures, the scene would be quite brilliant in all regards. If you have the patience, then this is a great one with tons of depth.

11. 10-1 (Tenshi)
Aya: 993,864
Hatate: 1,037,824
Time spent: 40~ hours
You can get best girl vs best girl on best girl's best scene here if you play it as Hatate. Anyway, it's just a very cool pattern with cool tactics. You can anticipate photo values by being perceptive of the bullet mass, and deal with various situations completely differently. The picture style is harder for Hatate, but Aya has to move through some more bullets. I was aiming for a million with Aya but I got ~990k instead like a dozen times and gave up...

12. 8-7 (Orin)
Aya: 661,871
Hatate: 768,382
Time spent: 30~ hours
Unless you get very lucky you're going to have to do a lot of stalling here, but the stalling gets increasingly dangerous on later photos. The actual picture styles are unbelievably cool and engaging and very RNG dependant on how to develop your route on the fly. Despite all the patience required here, the moments of greatness convinces me that this is one of the best scenes here.

13. 12-3 (Byakuren)
Aya: 1,742,063
Hatate: 1,808,550
Time spent: 15~ hours
Another very artistic scene with brilliant photo-only design from a more casual perspective. The scoring gameplay is still fun, but has little depth and quickly becomes just about luck. I value this scene highly more for personal reasons; It's just a very cool scene. It's also much better with Aya, since she has to yolo dodge through kunai.

14. 12-7 (Byakuren)
Aya: 1,693,936
Hatate: 1,843,079
Time spent: 20~ hours
One of the few repeats in DS, though it's more of a remake. I think this is much better than LFS because of what the game wants you to do to score high photos. A brilliant and difficult scene which is all about very specific positioning/timings, and some praying for RNG.

15. 8-2 (Utsuho)
Aya: 914,050
Hatate: 952,963
Time spent: 15~ hours
A very intense Sun scene which is probably impossible to score at my level without pixel stickers or some kind of program to show pixel spots on your screen, because you have to put Aya on so many different specific pixels for different shots. As long as you can accomplish this, most of the pictures becomes more a matter of RNG, with only the 4th one being hell-mode for optimization. As far as Hatate is concerned, the final picture is quite impossible to optimize.

16. 11-8 (Suwako)
Aya: 1,859,566
Hatate: 1,832,410
Time spent: Less than 10 hours
The strategy on the last 2 photos is what really sold me on this scene. It's flashy and it's interesting. This is one of my big to-do's because my runs lack optimization.

17. 12-6 (Nue)
Aya: 1,551,898
Hatate: 1,974,466
Time spent: 20~ hours
This scene is incredibly fun, but there is an annoying glitch that makes it hard to place it higher than this. Also, it's super luck based with timings that hardly even matter. Still, the final shot sure is a trip worth taking.

18. 9-2 (Koishi)
Aya: 1,400,492
Hatate: 1,770,386
Time spent: 25~ hours
There might not appear to be much to this scene. The photo style is always the same; the tactics only change depending on Koishi's movements. However, in reality, this one picture you take over and over is incredibly deep. I developed my photo sense for this scene little by little and finally nailed a brilliant run with Hatate. Difficult and super engaging to optimize, but with no fundamental dodging ability required.

19. 5-2 (Murasa)
Aya: 400,126
Hatate: 513,066
Time spent: 25~ hours
Here is an intricate puzzle scoring scene where you can get very close to your sum of best due to very little RNG. I really enjoyed developing my tactics and grinding out runs here, as the pictures are quite fascinating.

20. 11-5 (Kanako)
Aya: 807,035
Hatate: 1,058,111
Time spent: 10~ hours
No RNG present: part 1. A rarity in DS, and although I think DS RNG often makes for insane skill ceilings and optimization room, It is a breath of fresh air to not have to deal with it sometimes. 11-5, like 9-2, has you repeat the same photo over and over, but it is a fascinating and multifaceted photo with much optimization room. This scene is a pure joy for having only one type of photo.

21. 6-3 (Yuugi)
Aya: 299,446
Hatate: 389,579
Time spent: 20~ hours
No RNG present: Part 2. More about precision and knowledge than difficulty, really, all 5 photos have an unique optimal character position, camera position, and timing. It's all about finding these sweet spots between these components and nailing them. You can get very close to the sum of best here, as it is not especially deep for DS, but very enjoyable and well designed.

22. 5-5 (Ichirin)
Aya: 420,282
Hatate: 549,799
Time spent: 35~ hours
An aggravating scene due to a mixture of a glitch that kills you, Ichirin's movements changing everything, and laser RNG. Still, if you have the patience, there is much fun to be had here, and a lot to figure out. Many different cycle/position combinations leading into new branches of optimal cycles, all while landing different positionings and timings for lazers and Unzan. So many different combinations of stuff here, which is cool... still, can be annoying, I won't lie.

23. 10-2 (Iku)
Aya: 1,548,738
Hatate: 1,290,535
Time spent: 40~ hours
Trying to direct the bullets in such a fashion that you can take a picture on the best cycles is interesting. The bullet direction (not lasers, I mean the bullets!) is difficult to comprehend. Aiming the picture at the optimal time and the optimal amount while hugging the laser as closely as possible as Aya is very, very hard, and I enjoy that. Sadly Hatate gets the short end of the stick here having to up-down camera plant and Aim upward a landscape nice shot. No way to get two-shot + 1.7 angle.

24. 6-8 (Suika)
Aya: 746,201
Hatate: 742,915
Time spent: 15~ hours
Pixel stickers again. This time I needed I think 6 separate pixel stickers with no possible visual cues in-game. I think it is impossible to properly score this scene without something like this...
Suika is a giant, and you have to direct her into 4 specific spots and position Aya as close into her sprite as possible without colliding with her. Before this, you must depending on playing Aya or Hatate move yourself into two specific spots to line up the Blue balls to get the optimal amount afterwards. At least timing and aiming the shot itself is easy... phew!

25. 12-8 (Nue)
Aya: 3,019,404
Hatate: 3,457,116
Time spent: 65~ hours
The playstation scene. I think this is a favourite among fans, but I had a pretty lukewarm reception to it. It grew on me as I was grinding and developing my photo senses, though. Being the longest scene in the game at 5 minutes, with lots of stalling, it requires much patience. Once you start nailing the picture styles (with Hatate having the more difficult style) it's all about honing your picture senses, which demand of you to read the RNG and anticipate the bullet volume you will get in the picture. This is stupidly difficult to anticipate.

26. 10-5 (Tenshi)
Aya: 4,811,213
Hatate: 4,551,677
Time spent: 10~ hours
This is a fun one, although a bit on the repetitive side. It all clicked once I found that the right metronome in my head lined up with different actions you must do at the correct timings to score. Hatate is nightmare mode due to the picture aftermath.

27. SP-9 (Aya)
Time spent: 25~ hours
The most random scene to score in the game, making it the surefire scene to have the largest gap between your personal best and your sum of best. It's more or less PWG from MoF, but to score, you must scout for the best bullet cloud rng and pray for lasers and Aya's position rng. there's a bit more too it, but it's more about luck and perception than depth. Aside from stalling the first 5 photos being frankly quite boring, it is very fun.

28. 6-4 (Suika)
Aya: 898,789
Hatate: 960,526
Time spent: 40~ hours
Some scenes may be harder with specific maybe-impossible tactics that I haven't applied (such as 9-1 with Hatate) but as far as my own experience goes this is the hardest scene in the game, especially with Hatate. Flooding the screen with mini Suika's and still somehow getting close to Suika (movement RNG will ruin this all the time) and landing a good photo is pure insanity. This scene is very frustrating, but I have a thing for nightmare difficulty, so I still couldn't resist putting this on the list.

29. 2-5 (Parsee)
Aya: 298,410
Hatate: 386,236
Time spent: Less than 10 hours
This is the only scene from levels 1-4 that I put on the list! There were a couple of other candidates, but I think I like this one best. It's also one of the scenes I've played the least in the game, so I certainly have a lot of work to do here. The big crux of this scene is that you need the ability to read the red and blue bullet overlap RNG to see if there will be a gap that goes all the way up to Parsee to dash through. It's not a too uncommon RNG, but it is very easy to just barely misread it. I haven't fully developed the ability to play this consistently yet, making it a tough grind.

30. 10-3 (Tenshi)
Aya: 908,622
Hatate: 1,011,354
Time spent: 35~ hours
And last on the list is one of the scenes that requires the most patience and stalling in the game. I have a bit of a love/hate relationship with this one. On paper, I should dislike it, but in practice, it was quite a zen-like experience to grind. Make no mistake, it is extremely difficult play for score.

Some other candidates includes:
2-1, 3-4, 4-6, 4-7, 5-6, 9-3, 10-4, 10-7, 10-8, EX-5.

This list is a bit different from what I came up with a few years ago. There are still scenes I haven't explored enough, so a new version of this list years from now could possibly end up quite different again.

Thursday, April 26, 2018

DS improvements so far this year.

It's been 4 months of 2018 and I've managed some pretty big scores this time. In the past week or so I've barely played at all so I might be taking a break doing other stuff... It occurred to me that I never really write blogposts about scoring in DS despite my passion in sharing DS with the world, which is for a few reasons:

1. Laziness. Writing stuff takes effort.
2. Nobody reads my blog lul
3. I have my stream and a DS discord

But right now I am in the mood to talk a little bit about the year so far, it's just that my memories might be hazy regarding some stuff. I'll do my best. I'm going to talk a bit about each score, and the potential future prospects for the category.

In chronological order:
10-6 Hatate: 1,068,792
10-6 Aya : 959,834
10-2 Aya: 1,548,738
10-2 Hatate: 1,290,535
9-2 Aya: 1,400,492  
9-2 Hatate: 1,770,386 
6-5 Hatate: 720,120
6-4 Aya: 898,789  
6-4 Hatate: 960,526
2-4 Aya: 162,806  
9-7 Aya: 631,270
EX-3 Aya: 717,656
2-3 Aya: 166,464
12-4 Hatate: 1,398,372 
12-4 Aya: 1,412,926
EX-2 Aya: 896,097
EX-3 Hatate: 825,277
EX-2 Hatate: 931,772    
11-7 Aya: 414,219

10-6 Hatate: 1,068,792

This scene is a very tough one, and it is even more tough with Hatate in my opinion. This score is good, and quite lucky, but I love this scene so much that I think I'll improve it one day. I got the god luck one time, but I failed to execute that run (missing two nice shots)... so in order to make up for that, I'd like to compromise with the luck and have semi-godluck one day resulting in a 1.1 million score.

10-6 Aya: 959,834

I made a video about this category (the PB used in the video is older, though)
If you are interested in how this works, you could watch this video. It's a bit lengthy, since there's a lot to explain. This is one of my favourite categories in the game, and this is probably the most finalized score I have right now. Brilliant luck, great execution, and it was a pretty lengthy grind (55 hours). I have no plans to improve it, but because I love this scene, I think I might improve the Hatate score in the future since it's not as good.

10-2 Aya: 1,548,738

This run is really good, and it's a tough scene (even more so with Aya, in my opinion) but It's tempting to go back to it at some point since I hadn't figured out the optimal cycles yet when I was playing Aya. It's just a small loss, though, and the run is really good otherwise, so I'll probably be keeping it. I got really lucky with this one!

10-2 Hatate: 1,290,535

There was much despair behind this run. I had the right strategy and I played it very well. I put in around 19 hours in two days to get this, and by this time I knew all about the cycles. However, luck was not kind; 1270000+ has been reached 32 times. 22 times 1.27s, 9 times 1.28s, and this time 1.29. This frustration makes me not want to play this scene any more, although, 1.3 million isn't unrealistic.

 9-2 Aya: 1,400,492 

A collaborative effort with KirbyComment. Learning was a very gradual and interesting evolution. The pattern is beyond subtle, and quite different from Hatate. I might go back and improve this some more, maybe up to 1.415 or so, since my Hatate run is better. 

9-2 Hatate: 1,770,386 

This was a really fun and interesting grind! I learned so much and felt very close to the game while doing this... Such a deep optimization! I managed to make the optimization so consistent that I somehow came up with this brilliant score. I had so many 1.75s, and then a sudden 1.77! I think this score is quite satisfying and I don't think I need to come back to it.  

6-5 Hatate: 720,120

This only took a few hours. It's one of the most simplistic scenes in the game. Position yourself next to the laser spawn. Max your macro bonus and risk bonus, aim backwards to get all the multipliers, and let go just as the laser is spawning. If you do it all correctly, you will get a photo scoring 180,030 points. At a glance, it would appear to be a maxed out score(180,030 x4 = 720,120) but you can actually score slightly higher. If the stars align and Yuugi moves just the right way and fires the lasers at the right angle, you can get a photo at least several hundred points higher. Should this happen once in your run, you could even beat my score with an execution error or two (missing some macro bonus). It's doubtful that you could beat my score if you lose 0.01 boss shot anywhere, though. This kind of luck seems exceedingly rare, and I find this scene unenjoyable, so I won't try this.

6-4 Aya: 898,789  

6-4 is the hardest scene in the game to me... Sure, mechanically with the photos there are scenes which are harder to optimize a sense, but I find everything about 6-4 to be absolutely brutal. This score is lucky as fuck but I made a huge mistake. I missed a nice shot on the 3rd shot! How this is still my PB just goes to show how unbelievable the luck influence is. I could try to beat this, I suppose... It's not quite as good as my Hatate run.

6-4 Hatate: 960,526 

Stellar luck on the 1st, 2nd and 4th photos. Only the 3rd had to be compromised (a shame, since this could've been a million with non-compromise strategy. Sadly, that was impossible in this situation)
Before, I've had a chance to score much much higher with a true godtier luck, but I failed in the very final moment. Sad! This run is still good, and took much effort. I find this to be the single toughest category in the entire game. Also, as a sidenote, I noticed something I've never seen before in the other photogames in this scene. The reason why earlier photos are so high isn't because you're getting more Suikas or bullets in them. The value of Suikas (and perhaps the bullets too) actually goes down every photo! If you don't know that, you might think the theoretical value is much higher than it is in reality.

2-4 Aya: 162,806 

This is very easy, and I didn't really bother to put much effort in. I came up with a better plan on the 4th photo, so now with solid execute and more importantly superb luck, we could possibly see a 170,000 run if I ever go grind that out (and I might in the future). For some reason, I appear have difficulty in stabilizing the position of the camera on the first 3 shots, resulting in some pretty random boss shot multipliers...

9-7 Aya: 631,270

It's insanely hard. I've had a lot of 600,000+ runs, and still stuck... I want to somehow reach 700,000 one day. I don't have much to say here, it's one of the more self-evident scenes in the game.

EX-3 Aya: 717,656

I just can't seem to optimize the last photo. I find it simply impossible. If I could just get past that, I could totally score in the range of 760-770,000 eventually. 

2-3 Aya: 166,464

One of the easiest scenes in the game and I gave it a thorough grind! Usually I grind out the harder scenes more, but I guess I just had to get this one. And what a score I got! 166k is absolutely fantastic. I didn't even need to stall many waves in my run, either! Normally I have to stalla nd stall and stall and stall until I get a good heart position. And then the RNG isn't any good anyway. Well, it took around 13,000 shots to get this where I would rarely ever make any notable mistakes. It's all RNG and intuition!

 12-4 Hatate: 1,398,372 

Oh yes! Intense! Lovely! One of my best scores in the game it is :D and such a fun category too!
If you want to learn more about the secrets, I have a video describing how I went about scoring in this:
The truth is that I'm 90% sure the last photo could also be taken at a backshot with a Nice shot. However I could never manage to do it so and even if I found a way, it would likely be so hard that I could go for weeks without finishing a run.. That's kind of what I would expect. If I were to attempt this, the potential would go up by around 45k I think. That's big! But the difficulty rise would also be absurd, and the run is insanely hard as it is, and I don't think my run is quite optimized enough to think about incorporating such an ordeal. Perhaps if I had reached 1.42m or so I would consider it. As of now, I would rather wait for someone else to figure out the best way to optimize the 6th and move on.

12-4 Aya: 1,412,926

I didn't get a run I'm satisfied with here. I'm just so tired of this scene that I'm moving on, but I will probably return to it. Although Hatate looks much flashier and harder, I still find Aya to be incredibly fucked up to optimize all the way to the end (and way too RNG dependant...)
All the same, I could totally see myself getting a much higher score in just a day or two of grinding with some luck, it just didn't happen for like 10 days of (admittely not a lot) of playing and I got tired of it. 

EX-2 Aya: 896,097

Simplistic scene. The execution isn't very hard, but the scene is long and boring. The luck is severe, and I think I could hit a luck at about 910,000 or maybe even 915,000 at best.

EX-3 Hatate: 825,277

Oh yeah! This went much better than with Aya! It's cause I find the final much easier to optimize with Hatate. If I can get enough luck, I think I might be able to score around 840,000 or more. I don't really like this scene, so not a super high priority, though.

EX-2 Hatate: 931,772   

 Almost the same thing as with Aya. This run might be a little bit luckier, though. I think I could hit up to 940,000 with enough luck.

11-7 Aya: 414,219

Requires a lot of luck and patience. It's also pretty complicated.  My PB got absolutely unprecedented luck for me up to the final shot, never seen anything close before. Then somehow the final shot didn't get as high as expected... 
What I want is for the 2nd pillar (coming from the right) to first move straight into kanako and then angle down a bit. Then the 3rd pillar should go through Kanako, a bit on her left side is preferred, and go straight down (maybe angle a bit at the end depending on my positioning). Where to position is RNG in two separate ways: Firstly the position of bullets from the 2nd and 3rd pillar must allow you to go inside and get up to 2000 risk bonus. Secondly the position you choose will also completely alter the angle, of which the effectiveness depends on the rng of the pillars. It's very rare for the RNG to make everything good all at once! 
I also think the first pillar position makes quite a big difference. I'd prefer for it to not go off screen as that seems to be a significant decrease in base value, and if it arcs leftwards you're fucked, too.

And that's all for this year so far! Some prety awesome scores here! DS is by now my favorite game ever, so I will surely put out more great scores :D



Sunday, March 4, 2018

Double Spoiler video progress!

After a few years of playing, here's all of my high scores that I've submitted to Royalflare in two nifty videos!


Most scenes are present, though the quality of each score varies greatly. There are after all 108 scenes and a whooping 207 categories. Maybe a few more years from now I'll have cut down the mediocre scores to only a handful.

I think the videos came out great. They were recorded by Pearlescent, using various extra statistics I've supplied (such as best photos and sum of bests) and music of my choice.

The hard part is getting people to watch the damn things. I've done my best here, and I'm obviously not expecting this to be something people would want to watch. I'm just doing what I can because I want to. If people like the vids, great. If people don't, then everything is still going according to plan, because I like how the vids came out. I'm satisfied.


Monday, October 9, 2017

Double Spoiler progress

I've managed to achieve the goal of 100 stars (1st place score) on royalflare. Is it perhaps the first time in history someone does this? That would be a nice bonus if so! for the full leaderboard.

More or less 100 records, out of a possible 207 (excludes reverse spoiler). This has been a goal of mine for a long time, so it is great to finally finish. That said, I don't intend to end Double Spoiler. In fact, my intentions to stay with Double Spoiler for as long as I'm able remains. It is quite possibly my favourite, I just love how technical and deep it is. Everything about Double Spoiler except the format of infinite retries is so utterly difficult. I love that. I love how much goes into just controlling the camera, it is seriously complex and fascinating. I love how much goes into figuring out and executing how to control all the scoring components. This is quite possibly the most technical shmup I've ever played, and this is why the individual level format is so necessary. The game would be completely impossible without it. As for Shoot the Bullet, there are no intentions of ever returning, other than possibly some random scene if I'm interested. Shoot the Bullet is good for beginners, but once you're mastering Double Spoiler, then the limitations of the system in Shoot the Bullet makes it a boring game to play. For me, I believe it to be obsoleted by Double Spoiler in every way except for the fact that its scenes are different, and some of these scenes are really quite amazing. So I may return for some scenes at some point, but there is no longer the will to work on every scene in StB ever again. I can consider that chapter as half closed, I guess.

It is a shame, but I still have real life reasons that get in the way of playing. At least I'm able to play from time to time. It is enough, and I'm still thinking about the long term now. Even if I usually don't play for super long sessions, I've given this game a few years already and I hope I can give it a few more, and then a few more again. That would be fantastic, though at some point perhaps impossible. At least I'm hoping that if ever I do end this chapter of my life, I can do so while satisfied with my accomplishments in DS. I can't say I strive to reach this kind of conclusion with StB or GFW. I don't really want to play GFW under my conditions, so returning to that game will depend on how my real life situation looks. As for any other STGs, there are no plans for serious playing. Only casual diversions or the like may occur, as usual, but there's hardly ever any of these anymore. I guess that's a good thing for DS, though! I'm still a bit sad that DS is so inactive other than my own efforts, but at least t1100 submits a new score every now and then. It would be great to see some more players.

Future DS goals are all over the place. Rather than discussing this, I'm keeping a chart. I saw people posting clear charts on 4chan, and it struck me that this would be very useful for Double Spoiler scoring. Here is my current revision, though some greens maybe should be yellows, etc.

That is all for now. I realize that my high score list hasn't been updated for over half a year... but I'll do it when I feel like it.

Wednesday, June 7, 2017

PM reply turned into blogpost

I was talking to someone in PM, they told me that they completed StB and DS in half a day and proceeded to ask me if I think DS is the apex of the genre. I wrote a pretty lengthy reply and since it read more like a blogpost I decided to put that reply here for anyone interested. Just contains some thoughts on my favorite games I guess!

"It's stupidly fast. The norm is to take 5-10 times as long at least, and it's not unusual that people get stuck on some scenes for hours. Like my first DS playthrough, I could beat most scenes right away or almost right away, but I encountered a few that I'd get stuck on for half an hour maybe. And in StB since I was more of a beginner back then (Just had easy 1ccs in the bag) I encountered many scenes that took hours to crack. A flawless speedrun through Shoot the Bullet is around 50 minutes, and in Double Spoiler around an hour. (Not sure of the specifics since I don't speedrun them). But the games are designed to be incredibly rough the first time around and yeah it's normal to have a lot of trouble adjusting to the game play and figuring out or just surviving the scenes. So many people hit a wall as early as level 5 in StB. Honestly, you must be incredibly skilled and I hope to see your gameplay in action sometime if you ever decide to (have decided to?) play some shmup more seriously!

Of course, I could see how watching others would speed things up. I mean, you have scenes like 10-4 in StB which noone could be expected to beat through skill alone, you'd have to either know how to do it or spend a while figuring it out. I think it's normal to take hours to beat this scene because people can't really crack the strategies. So if you already saw someone else do it for example then that would speed up the playthrough, and this goes more or less for a lot of stuff.

I mean, I don't know about using the word apex, especially not since it's so damn different from normal. But DS and GFW are the games that have fascinated me the most. The problem with DS is that a lot of the scenes are kinda shitty. I just gloss over that because there's so damn many of them so you don't have to play scenes you don't like if you don't want to. Another hurdle to get past is that the game is incredibly unfair. I never midned unfairness itself though, I just wanna enjoy myself and feel engaged. If something is unfair in a fun way then I don't care.

For the pure fun factor, sometimes I gravitate towards the Phantasmagoria games, but PoFV, intense as it is, is too monotonous and simple to be compared with DS and GFW, which are deep and varied. and I've never played a multiplayer match in PoDD which means I'm rating it entirely as a single player game... not to mention comparing multiplayer with single player is always iffy.

I don't think there is an apex because there aren't any clear rules about what makes a game personally appealing. Like you can tell with the games I view as favorites that they're quite RNG heavy and really difficult and scoring oriented usually (Dragon Blaze being an exception in the RNG area, though. that game is pretty static. Then again, I haven't put as much time into Dragon Blaze yet, so I don't feel as strongly in my opinion in that one) On the other hand, many other veterans loathe this kind of RNG and prefer to be able to do what they've practiced more reliably. There is also the issue of how much we value game feel versus mechanics and stage and pattern design. Would I give Batrider a 4.5 if I wasn't totally in love with the style of the game? Definitely not. The style is so appealing to me so the feedback you feel from just playing is all there which makes it a great game to play casually. There are games that I can see as being genius and classics but that I don't personally get turned on by, like DOJ. I learned some chaining routes and gave it an honest chance but, althought he game is undeniable amazing, It's just not a game that personally excites and fascinates me to this extent that it's at my top. Like I find the game kinda dreary and ugly looking, I'm not sold on DDP-style chaining, Hibachi is a really stupid boss to have at the end...

For conventional shmups, Perfect Cherry Blossom or Guwange would be the apex for me. You could say that they both floor me but I think both aren't quite perfect. Both have a lot of milking that turns off some people and I think that milking being quite mindless (and ruins your hand) in Guwange aside from on the Catspider is its biggest flaw. Other than this the game is pretty much perfect with an ideal scoring mechanic with its gauge management and deep cancelling structure. Perfect Cherry Blossom has one of the most ridiculous and awesome scoring systems ever with an enormous skill ceiling. I think it has the perfect scoring system and an amazing relationship between its mechanics and design. For the most part they are flawlessly linked so you can be doing something cool and difficult in almost every part of the game. a common discussion about fans is about how much of an accident this game may have been for ZUN. Some people insist that ZUN doesn't put that much thought into his games (with his newest games I can believe that he doesn't) but I think there's no way that PCB is much of an accident. Now, if PCB does have a flaw, I think I can point out some. The first two stages can feel a bit slow other than some key techniques available being absolutely bonkers, and I was never that keen on the Extra or Phantasm stages. Lots of pointless nonspells in these. As well, PCB is a pure score-em-up, this isn't a flaw per se, but it isn't a very interesting game to just dodge bullets in IMO. The bullets are mostly really slow, which works fine with its scoring, but for fun of dodging I like faster bullets.

For me, GFW and maybe DS are my favorites, but I would never say that they're objectively the best or anything. GFW is just such an odd game that gets easily misunderstood by newcomers. For example, a common complaint about it that I hear from people that didn't really play it (much) is that using ice to bypass patterns is cheesy and that such mechanics hinders dodging. The truth is that GFW is a very dodging heavy game, and it's dodging heavy in the way that I personally love: there's a lot of multitasking. You're not just avoiding the bullets but you are managing boss health, shot versus boss positioning, timing of shooting, whether how much to graze to reach a certain ice meter percentage at a certain time, timing to charge and timing to freeze and positioning to freeze depending on how you want the ice to behave in relation to bullet space and enemy positions. Then you are also multitasking the resource game which is by far the best in any game I've played, the way you gain perfect freeze and motivation and how you "spend" your resources and the routing around this is totally unmatched IMO.

So in short, I have some clear favorites because of my tastes, but I think there are other potential "best games" that I don't feel as strongly about personally due to some personal dislikes being too prevalent (Ketsui, DOJ, Garegga spring to mind...)

And of course, since these examples are more geared towards hardcore players, there's no objective truth saying that a simpler game with a lower skill ceiling is worse for it. Some people love games like Gradius. But I just don't see anyone spending 1000s of hours on such games when there's the aforementioned alternatives, and for me an apex most definitely need to provide incentives for you to pour such time into it. Shmups are very divisive among fans and there are things that could easily turn you off or on them, small or big things. Like in the touhou community just about everyone has a different favorite game or least favorite game."

Tuesday, April 25, 2017

Double Spoiler current progress

Double Spoiler is progressing pretty well. Initially I was going to work more before making a post like this, but I just kinda started writing and ended up grading my score in every category. This should help show my progress and show which scores are more outstanding and which needs more work to be up to par. My score gradings are highly subjective. For example, 4-5 is so easy that just about anyone could learn to optimize it, so some people might disagree with my comparatively decent score ratings here. Meanwhile, some other scores that I graded lower than 4-5 might be extremely hard to beat if you just can't execute it. Keep in mind that difficulty levels among scenes vary greatly, so my score grades won't hold true for most players. Just to make it clear, I'm grading how good I think my own score is.
5/5: Among the best I've done
4/5: Among the better ones
3/5 Among the middle
2/5 Among the worse ones
1/5 Among my worst scores
Also, it might be a bit inaccurate, especially at 3 and under, since it's a bit hard to remember everything...

4.5/5 Aya
4/5 Hatate
Good scores. Aya run is better than the Hatate one. Both can be improved by a few 1000 realistically, but with Aya it is truly brutal to increase that much. Extreme precision optimization scene at this level.

2/5 Both
Old and half-assed scores, don't think they're very good. Easy scene.

2/5 Both
Highly RNG based scene, but relatively easy. Kind of meh scores.

2/5 Both
Easy scene, with once again filler scores.

4/5 Aya
3/5 Hatate
Kind of hard to avoid dying. Very RNG based scene. Pretty good scores, especially Aya. Hatate has a bit more room to improve, but still a long way to go to beat Fisty.

1/5 Both
Dislike this scene, so I barely played it.

4/5 Aya
3/5 Hatate
This scene is very difficult to do with Aya, but more of a subtle optimization with Hatate. I still want to go back and do even better with Aya, actually.

2/5 both
Easy luck scene.

4/5 both
Easy luck scene, but I grinded it out well.

1.5/5 both
Easy, but I've neglected it.

2/5 Aya
3/5 Hatate
Pretty hard to do without dying. I never quite got the hang of this scene, I think. The Hatate score was surprisingly good, but I think with more familiarity on this scene it might be easy to beat, still.

3/5 Both
Pretty troublesome to read the bullets and optimize the pictures, but I can't remember exactly how good these scores are, they might be better than this. I wanna go back to improve.

2.5/ Aya
2/5 Hatate
I don't like the gameplay in this scene and you need really lucky boss movements.

1/5 Aya
2/5 Hatate
Taking good pictures from behind was hard, so I used an easier strategy... It seems hard to learn to score like t1100.

2.5/5 Both
A work in progress. Quite luck dependant. Execution isn't too bad, but still hard enough to be troublesome.

3.5/5 Aya
4/5 Hatate
I think I'd like to go back and redo the Aya score. This scene is pretty interesting, and not too tough.

3.5/5 Aya
3/5 Hatate
A pretty luck based scene with some difficult timings. My scores were quite nice, maybe slightly better with Aya? but there is room to do better.

2.5/5 Both
It's a very luck based score grind, but pretty easy gameplay. I should go grind this out sometime, because the scores are just okay at best.

3/5 Both
An easy luck scene, not very interesting, I'm content with my decent scores.

5/5 Aya
3.5/5 Hatate
The Aya score is one of my best. It might not look impressive, but it's an extremely lucky run. The Hatate score is good, too, but I spent most time on Aya. Not a big fan of this scene, so I'm not too keen on grinding Hatate the same amount as Aya, who I spent 30 hours on.

2/5 Aya
3/5 Hatate
Seems like the optimization at the highest level is utterly extreme. I think my scores aren't bad, but they don't even come close to t1100...

3/5 both
One of the hardest scenes in the game, especially with Hatate. My score with her isn't even 2/3 as high as t1100. Unless I'm missing something, the randomness makes this scene nearly impossible to score that high. Probably the most confusing WRs in the game for me is here. I'd like to try to improve and see if I can learn something I don't know...

4/5 both
It's a very easy luck based scene, but still some of my better scores. Not much interest in playing this more.

3.5/5 Aya
4/5 Hatate
Another easy luck based scene, but this one is a bit harder. Maybe my Hatate score is slightly better? I still wanna improve Aya a little.

3.5/5 Aya
3/5 Hatate
Yet another easy luck based scene. I think maybe this one is even a little easier than 4-3. Probably will grind out Aya some more.

2.5/5 Aya
4/5 Hatate
I really neglected Aya in this scene, I'll probably fix that in the future. My Hatate score is really good apart from not figuring out some of the optimization room, so that makes it still slightly disappointing.

2/5 Both
This scene is very difficult, so I had a lot of trouble, even so, my scores are definitely not good here.

3/5 both
A really easy scene which is kind of luck based at a high level. Might try to improve here.

2/5 both
Kind of halfassed with both characters. Moderate difficulty

2.5/5 Aya
3.5/5 Hatate
This is a really weird scene about hitboxes, subtle manipulations and multipliers. The Aya score didn't optimize well, so I'll probably redo it. The Hatate score was a beginners luck, it has a solid first half but a weaker second half.

5/5 both
One of the harder scenes in the game and hands down two of my absolute best scores. A nightmare of RNG, and crazy demanding, but I nailed both characters. Both scores can still realistically improve fairly significantly, I say. I foresee Aya to possibly reach 10 to 15 thousand higher if I grind this out for a month, and Hatate even 20 thousand higher in a month. I only spent a week on each, but the results are very satisfying.

4.5/5 Aya
4/5 Hatate
Don't get me wrong, these scores are good and the scene is a difficult one, but I'm still not satisfied... especially not with Hatate, which has a very mistimed photo mixed in. There's quite a few weird things to learn on this scene.

4.5/5 Aya
3.5/5 Hatate
A luck based scene with only a moderate dodging difficulty, but easy pictures. The Aya score is one of my better, with superb luck, but the Hatate score could grow more.

4/5 Aya
3.5/5 Hatate
The Aya score is slightly luckier. For me, this is one of the easiest scenes, so it is simply a luck grind. It shouldn't be a huge trouble

x/5 Aya
3/5 Hatate
The Aya score is a maxed score, which is very easy to do on this scene, and only this scene, since it has no randomness, no weird manipulations, and is so straight forward with a lenient timing and positioning. However, Hatate struggles much more. My score with her is pretty decent (I used sticker to help find the best pixel) but the gameplay is so tough for me, since it's all about finding the best pixel and doing some extreme camera movement precision.

2/5 Both
This scene is frustrating due to random forced deaths in most runs and lots of stalling. The pictures have weird timings that I couldn't quite nail yet.

4/5 Both
I'm satisfied with these scores, but maybe I'm overrating them slightly? I really didn't like this scene. Weird timings yet again

4.5/5 Aya
4/5 Hatate
No RNG, all execution scene. Harder than it might seem. My Aya score was grinded out pretty well, although it could still grow. The Hatate run is still a little rough all in all and could grow a bit more than Aya.

4/5 Aya
2/5 Hatate
Hatate score was just thrown together and then abandoned, so I'm going to have to return. The Aya score is good, though. All in all, one of the hardest scenes in the game easily

3.5/5 Aya
2/5 Hatate
The Aya score is pretty good but still not entirely satisfying. It's not hard, but it is based on luck. Hatate tech is completely different, and this score is a filler score.

1/5 Aya
2.5/5 Hatate
The Hatate run is just a precise optimization, but the Aya run is actually really hard to do so I just gave up right away.

3/5 Both
LUCK. Stupid scene. There is plenty of room to get luckier

4.5/5 Both
Some of my better scores! A really subtle and hard to do optimization scene.

4.5/5 Aya
4/5 Hatate
The Aya run is satisfying although I had to do a slightly worse picture style at the end. The Hatate run loses more points, but I'm not sure I'll return to this scene. It's pretty rough.

3.5/5 Aya
3/5 Hatate
Luck... Nazrin has to go to the top, and stay there. There is so much room for the score to grow here by getting even luckier with base value, and the execution isn't exactly free either, although I wouldn't call it hard, it's very possible to mess up and even get forced to die.

2/5 Both
WTF is with this scene? Shou aims randomly kills every run. Confused...

3.5/5 Both
Easy luck scene. I got lucky with Aya so fast, but with Hatate I grinded and grinded and grinded... and the luck I sought after never came. The scores are pretty good, but due to the time investment on Hatate, I'm not satisfied. The Aya run also has mistake in it.

1.5/5 Aya
1/5 Hatate
I really didn't like this scene so I moved on with shitty scores.

4/5 Aya
3.5/5 Hatate
I used to be satisfied with the Hatate run, but after reassessing it, it's clear I should aim for at least 2 million. A very interesting scene in my opinion. The Aya score is also great but because I like this scene so much I'll probably return to it as well.

2.5/5 Aya
3/5 Hatate
Getting these scores wasn't that hard after "learning" the scene. However, I don't feel like I've fully learned it. The risk bonus is completely misunderstood.

3/5 Aya
2/5 Hatate
Kind of a hard scene, so I might have an excuse, but these scores aren't anything to write home about. At least the Aya one might be acceptable...

5/5 Aya
3/5 Hatate
The Aya score was a triumph for me. Hard scene, impossible difficulty without using something to show you which pixels to sit on (I make small pieces of sticker that I place on my screen on all the pixel spots)

4/5 Aya
3/5 Hatate
There is plenty of room to grow with more characters, moreso Hatate. This scene is very subtle, but it's also precise, difficult, and even requires a decent amount of luck, although not too bad in that area. I'm interested in this scene, so I will return.

2/5 Both
STUPID luck scene. Fuck it! To elaborate, the luck doesn't even let you live almost ever. Then there's score luck, too. I will grind it out, though...

3/5 Aya
4.5/5 Hatate
The stalling is almost mindless, and most runs are doomed to lack the needed luck. Once you actually get a run going, which could take a long time before it happens, you're at its mercy. Not that hard.

4/5 both
Of course, another score luck scene with one easy strategy and one hard strategy. the catch is that the hard stratey only has a tiny potential improvement, and that due to luck the easy strategy can score higher. the hard strategy on the last shot is almost impossible due to how hard the random dodging in, so getting luck on all shots with the hard strategy is just one of those insane things to go for in DS, I haven't done that.

2/5 Aya
3/5 Hatate
This scene is really hard, and I didn't play it that much, so as expected the scores are a bit lacking. At least I got lucky with Hatate once. Big potential on this one.

3/5 Both
It's not that easy to even figure out how this scene works, but beyond that my scores were the result of not that much effort, so they're just decent. Not hard, but subtle and luck based.

4.5/5 Both
An extremely hard scene which is partly memo and partly yolo. The last 3 photos are the hardest with both characters if you really wanna take this far. Both my scores are spotty, but the scene is just so hard that they're still some of my best runs. It's also one of my absolute favorites, so a return is very possible.

2.5/5 Both
It's pretty clear that I haven't perfected the technique here yet.

3.5/5 Both
This might appear to be a moderately hard scene, but really it should be counted as a very hard scene due to the non-apparent difficulty of making shots happen and making those calls. t1100's Hatate score proves that you can get a much more optimized run than mine. My Aya score could reasonably improve by at least 150 thousand, I would say, maybe even more.

3/5 Aya
3.5/5 Hatate
It's hard to just learn the pattern, let alone follow it. Both my scores are very spotty, but at least the Hatate score follows the pattern a bit bettter. A really interesting scene and quite difficult.

1/5 Both
A simple yet gimmicky scene that I've barely played. I don't really enjoy the style, it's imperative to let go 1 frame within pressing shot to retain multipliers, and going around the bullets is let's say... heartbreaking. DS hitboxes...

3.5/5 Aya
4/5 Hatate
I actually used to grind for these runs a lot, and it's a pretty rough scene especially due to the luck aspect of photos 5-8. The stalling is strong with this one, but despite that I'm a fan of this scene. BCF shows how it's done on this and on 9-4.

2.5/5 Aya
3.5/5 Hatate
Stupidly hard scene. I don't think anyone can really purposefully avoid the bullets when optimizing the picture, so it's a matter of getting superb luck to just move through them. I've tried and tried, but I can't get anything great done here.

4/5 Aya
3/5 Hatate
The Aya score is an older run, but one that was pretty great when I got it cause the last shot was so high and came out of nowhere. Unfortunately, one of the other shots was terrible, so the run is still flawed. I didn't spend quite as much time on Hatate and don't remember much about her style... but it was surprisingly troublesome. One thing that is highly subtle is shot timings. Medium difficulty scene.

4.5/5 Both
The Aya score is only dissatisfying because the luck simply didn't give in when I was grinding, so the end result was only a few 1000 higher than my previous PB. Now, the luckiest last shot I've had would have numerous times brought my PB above a million upon finishing. The saddest run was the best pace, where the luckiest photo would give me 1.015-1.020m, but instead I got horrible luck and ended up with around 990m. Hatate style is a bit different, but she's even harder. The score isn't totally optimized with her, whereas with Aya the score is more luck based.

3/5 Both
This was a kind of rough scene but I did let go a bit too early to get great runs here. Pretty fun.

4/5 Aya
5/5 Hatate
I dunno if the Hatate run really deserves 5/5, but I don't see myself improving it. Awesome luck and strong shots. There is still room for it to grow, because the scene is so ambiguous and based on luck. Quite a tough one.

3/5 Both
Just learning the strategy might appear impossible to some, but I thought it to be quite doable. Unfortunately, the optimization aspect was too much back when I made these scores, leaving me a bit unsatisfied. A flasy scene but not especially fun to me.

3/5 Both
My Hatate score is lower, but at the same time Hatate scoring on this scene is fucking brutal. The technique isn't as bad with Aya, though, so at a certain level it becomes more about luck.

4.5/5 Aya
5/5 Hatate
The Aya run is a bit spottier, but this is a high difficulty scene and it felt good to abuse it to this level. Especially breaking a million with Hatate! This scene is about difficult dodging, stalling, getting lucky and having a great sense of timing.

4/5 Aya
3.5/5 Hatate
You need to get lucky with the shots, but there is also some underlying subtleties, and I never felt like I really got a grip of Hatate's style. I also find it harder to survive taking the shot with Hatate. This is a mean scene which forces to kill you quite often, but it is only moderately hard to do well with Aya.

3/5 Both
Nothing outstanding, I gave up pretty early due to really bad luck. I think you need amazing reaction speed to play this scene for score if you're not keen on just bruteforcing the high photos.

1/5 Both
Neglected scene. I used to play it just a bit when DS was still pretty new to me.

3/5 Both
I actually found a way to significantly increase a photo with Hatate, but it requires insane survival luck, so it's only adviced to do once on the first shot. This scene isn't that hard with pixel stickers, but it's luck based in a way that gets quite annoying, and the timing is easy to miss.

3/5 Both
Subtle optimization, but a low barrier for entry. My scores work, but nothing outstanding.

4/5 Both
Subtle, and a bit based on luck especially at the end, but my scores are pretty solid here.

4.5/5 Both
Ostensibly the Hatate run is slightly better, but I'm not so sure. Either way, two of my better scores. This scene is all about hammering in an exact series of actions and repeating that, since it is no RNG.

2.5/5 Aya
2/5 Hatate
A really boring stalling scene which also happens to be hard, in a way that is entirely unfun. I haven't gotten into this scene, but the scores can grow so much higher that I really want to return to it.

3.5/5 Both
Quite a boring and luck based stalling scene, but the shots are also somewhat interesting. Both scores were good, but there's room for growth.

4/5 Aya
3/5 Hatate
It might be hard to learn to play this scene, so even though my scores are highly sub optimal, it's not easy to finish a good run.

3/5 Both
Subtle optimizations. Much room for growth.

3.5/5 Aya
4/5 Hatate
This scene is pretty hard and luck based, but I did a good job with Hatate especially.

4.5/5 Aya
3.5/5 Hatate
The Hatate score is slightly luckier, I think, but Hatate doesn't have to dodge any bullets, so my Aya run is actually much tougher to beat. The score is based on luck with both characters, and there is plenty of room to get more of it.

4/5 Both
Aya is harder, so it's hard to really say one score is better than the other. It's a really difficult scene and luck plays a role to enable awesome photos, but execution is the hardest part.

3/5 Aya
2.5/5 Hatate
Precision scene with luck based shots. Problem is that I really lacked in the luck department, so the scores aren't that great. The Hatate run especially was just hastily thrown together after t1100 came up with a radical new strategy, so a return is in order.

4/5 Aya
4.5/5 Hatate
The score can still grow significantly, but it's a huge luck based scene, and pretty hard too. I spent especially time on Hatate aiming for 2 million but came short and gave up. Realistically the score can go up hundreds of thousands, you just need amazing luck.

3.5/5 Aya
4/5 Hatate
This scene is really hard for me, the shots are very specific and it's hard to deal with knife hitboxes and survive, too. The top 2 scores just gets absolutely unreal shots, so that's why I feel like my runs aren't that amazing in comparison. Still though, these scores should be hard to beat.

3.5/5 Aya
3/5 Hatate
t1100's Hatate score is a mystery to me. A long scene, not super hard from moment to moment, but due to its length it's hard to put an awesome run together.

3/5 Both
Stalling, stalling, stalling... I really dislike this scene. Both scores can grow quite a bit, Aya loses small points here and there, and with Hatate I gave up on trying an optimal final photo.

4/5 Both
A score luck scene with relatively lower difficulty, but still hard enough to mess up easily. I got solid luck with both chars but certainly you can get more. Small mistakes, too.

2.5/5 Aya
3/5 Hatate
The Aya score is old and I think it wasn't very good... The Hatate score is also too low since I resigned because all the great paced runs died on the last shot. I dislike how Hatate has to handle the last shot, sometimes it just won't work.

2/5 Both
Doing this scene my way might be hard for some. Still, these scores aren't good because I'm not optimizing them which is really tight. I dislike this scene because shots always randomly kill you.

4/5 Aya
4.5/5 Hatate
I think I did well on this scene, but there was one awesome chance to get a brilliant run due to getting an extra familiar somehow... it only happened one time.

4.5/5 Both
A luck based scene where the shots are actually pretty easy to take, the main difficulty is dodging in between. It might appear really brutal, but due to low optimization room, I would say this is one of the easier scenes in the game. I got fantastic luck with both girls.

4/5 Both
Stalling, stalling... Reimu has only a 1 in 4 chance to give you the RNG to take a photo, so 75% of the time you have to wait a while to move on. Timeouts here are quite frustrating. When you get the right RNG, it requires a specific set of actions to take a good shot. I'm pretty satisfied

1/5 Aya
2/5 Hatate
I didn't like this scene at all, so I just threw something together that would increase my overall score.

1.5/5 Aya
1/5 Hatate
Optimization scene. It's been too long since I played it, and I spent too little time anyway (only 141 shots with Aya and 37 shots with Hatate)

You only have to take one shot which is a subtle optimization. The catch is that if you want to place well on Royalflare scoreboard, you can't use CTRL to skip dialogue, which makes it such a chore to play...

I wasn't such a fan of this scene, so I just got an OK run.

Luck shit. Garbage run

Quite luck based, and not that hard. I'm satisfied with this score.

Like SP-1, you only take one picture, but this one has a little more optimization room.

I hardly bothered with this, just didn't enjoy it.

This scene wasn't that bad, but still, a pretty lame effort on my part.

This score was okay maybe, but far from satisfying and I actually don't dislike this scene (yet).

The room for luck on this scene is absolutely out of this world. Extra lasers and Aya's positions changes everything. I'd say it has the highest luck room in the game, with 10 shots and many variables changing score greatly on each shot. The execution isn't easy either, especially not if you play like I do and try real hard to scout for the best density shots. It gets fucking hard to just survive the last two shots, let alone scout for score RNG.

3-8 Aya
5-4 Both
8-2 Aya
10-3 Hatate
10-6 Hatate

1-1 Aya
5-5 Aya
5-6 Aya
6-3 Aya
6-8 Both
7-1 Aya
8-5 Hatate
9-1 Both
10-1 Both
10-6 Aya
11-5 Both
12-3 Aya
12-6 Hatate
EX-5 Hatate
EX-6 Both

1-1 Hatate
1-5 Aya
2-1 Aya
2-3 Both
3-4 Hatate
4-3 Both
4-4 Hatate
4-6 Hatate
5-5 Hatate
5-7 Aya
6-2 Both
6-3 Hatate
6-4 Aya
7-1 Hatate
7-6 Aya
8-3 Aya
8-6 Both
9-6 Hatate
9-8 Aya
10-3 Aya
10-7 Aya
11-4 Both
11-8 Aya
12-2 Hatate
12-4 Both
12-6 Aya
12-7 Hatate
EX-2 Both
EX-5 Aya
EX-7 Both
SP-4 Both

Furthermore, I'm still playing DS. It's just a bit sporadic, so sometimes I go weeks or even a month or more without playing. Other times I'll play 5+ hours a day. To see the replays, go to

Saturday, February 18, 2017

100 Films

Top 4 is interchangeable

1. Ohikkoshi             (Moving)
1. Den-en Ni Shisu         (Pastoral: To Die in the Country)
1. Un homme qui dort         (The Man Who Sleeps)
1. Barry Lyndon
5. Mimi wo Sumaseba        (Whisper of the Heart)
6. Nekojiru-sou            (Cat Soup)
7. Der Seibente Kontinent    (The Seventh Continent)
8. Russkiy kovcheg        (Russian Ark)
9. Du, Levande            (You, The Living)
10. La chute de la maison Usher (The Fall of the House of Usher)
11. Fehérlófia             (Son of the White Mare)
12. Play Time
13. Nybyggarna            (The New Land)
14. Mind Game
15. Vecher nakanune Ivana Kupala (The Eve of Ivan Kupalo)
16. 2001: A Space Odyssey
17. Face like a Frog
18. Geomen tangyi sonyeo oi     (With the Girl of Black Soil)
19. Cha no Aji            (The Taste of Tea)
20. Až přijde kocour        (The Cassandra Cat)
21. Water and Power
22. Visa de censure no X
23. Kusa-meikyū            (Grass Labyrinth)
24. Neon Genesis Evangelion: The End of Evangelion
25. Bakha Satang        (Peppermint Candy)
26. Nemuru Otoko         (Sleeping Man)
27. Sátántangó
28. Vtáčkovia, siroty a blázni  (Birds, Orphans and Fools)
29. Narayama Bushiko        (The Ballad of Narayama, 1958)
30. Možnosti dialogu
31. Hatsukoi Jigoku Hen        (Nanami: The Inferno of First Love)
32. Taifû Kurabu        (Typhoon Club)
33. Dong            (The Hole)
34. Sånger från Andra Våningen    (Songs from the Second Floor)
35. Oasis
36. Körkarlen            (The Phantom Carriage)
37. Kurutta ippēji        (A Page of Madness)
38. Andrei Rublev
39. Quatre nuits d'un rêveur     (Four Nights of a Dreamer)
40. Omoide Poroporo        (Only Yesterday)
41. Eureka
42. Seance on a Wet Afternoon
43. Ovoce stromů rajských jíme     (Fruit of Paradise)
44. Sud sanaeha            (Blissfully Yours)
45. Walden: Diaries, Notes & Sketches
46. As I Was Moving Ahead Occasionally I Saw Brief Glimpses of Beauty
47. Tsumiki no ie        (The House of Small Cubes)
48. Šťastný konec        (Happy End)
49. Mon Oncle
50. McCabe & Mrs. Miller
51. Dream Work
52. Outer Space
53. Eraserhead
54. Sansho Dayu            (Sansho the Bailiff)
55. Harakiri
56. Seelische Konstruktionen    (Spiritual Constructions)
57. Chumlum
58. Mat i Syn            (Mother and Son)
59. Spalovač mrtvol         (The Cremator)
60. Praėjusios dienos atminimui (In Memory of the Day Passed By)
61. Idi i Smotri        (Come and See)
62. Local Hero
63. Steklyannaya garmonika    (The Glass Harmonica)
64. The Bed You Sleep In
65. L'humanité            (Humanity)
66. Persona
67. La femme qui se poudre    (The Woman who Powders Herself)
68. Scenes From Under Childhood Section One
69. Sink or Swim
70. Passageraren
71. Meshes of the Afternoon
72. Trees of Syntax, Leaves of Axis
73. Trains are for Dreaming
74. De Ofrivilliga        (Involuntary)
75. Play
76. Chikamatsu monogatari    (The Crucified Lovers)
77. Himalayaeui sonyowa        (Himalaya, Where the Wind Dwells)
78. Domestic Violence
79. Hospital
80. Maboroshi no hikari
81. Sho o suteyo machi e deyō    (Throw Away Your Books, Rally in the Streets)
82. Soshun             (Early Spring)
83. Tobenai chinmoku        (Silence Has no Wings)
84. Onna no Mizuumi        (Woman of the Lake)
85. Sunrise: A Song of Two Humans
86. The Draughtman's Contract
87. Nostos: Il ritorno (Nostos: The Return)
88. Week-End
89. Forest of Bliss
90. Sedmikrásky         (Daisies)
91. Elippathayam        (Rat-Trap)
92. Julien Donkey-Boy
93. Hausu
94. La Ville des Pirates    (City of Pirates)
95. Tenshi no Tamago        (Angel's Egg)
96. Sherlock, Jr
97. Duck Soup
98. Airplane!
99. L'ange            (The Angel)
100. Kamen            (Stone)

Bubbling under:
A torinói ló      (The Turin Horse)
La Seine a rencontré Paris     (The Seine Meets Paris)
Pierrot le Fou
Kauas pilvet karkaavat        (Drifting Clouds)
The Hart of London
Instructions for a Light and Sound Machine
Akahige                (Red Beard)
Ordet                (The Word)
Odinokiy golos cheloveka    (The Lonely Human Voice)
The Dream of a Ridiculous Man 1992
Ko to tamo peva        (Who's That Singing Over There?)
Pather Panchali            (Song of the Road)
Le roman de Renard        (The Story of the Fox)
The Shining
Ginga Tetsudou no Yoru     (Night on the Galactic Railroad)
Tonari no Totoro          (My Neighbor Totoro)
Pom Poko
Une histoire de vent        (A Tale of the Wind)
Sweet Movie
Sans Soleil
Koufuku no Kane            (Blessing Bell)
Terje Vigen            (A Man There Was)